Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think the guns come across as a bit too round. Perhaps hardening the normals as suggested would rectify that. I do like the render with all of the other guns, it really brings out the detail you've gone into.
the gun itself is pieces.. by combining all the pieces as 1 .. then hardening all the normals this way .. would it work?
i havn't been using maya for a long time .. i never used normals before or know how they work. etc .. so if anyone could give a real quick explanation , that would be great
thanks
oh .. and which sections do you thnik look rounded?? like the Butt of the gun (shoulder rest) and maybet he ammo clip
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