Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-04-2006 , 11:38 PM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25

Anybody know how to animate? What you think of FBFK?

I just finished seeing FBFK tutorial on digitaltutors.com. Wow, i never knew this tool until now. It seems really cool. But i must know, when should you use Fullbody FK in animation? Lets say i want my character to have a realistic look and movements, do you think this would be a wise choice? Where is this tecnique being used? ...... I can see it being used in cartoons.


Last thing. Please tell me this, i must know this. A character is ready for animation. Reference skeletion/bones are created which you are going to use to animate the sub-d character( that would be shown in the final render). Well, could you tell me, how do i make the reference blendshapes of the mouth which are going to be driving the sud-d character mouth blenshapes? So bascially overall situation is that i need to know the right way to create reference skeleton to drive the sub-d character?

I'm sure all of you have created animations before and you might have answer for this^, so please tell me if you do know. In the mean time, i am trying to figure out the cloth collison stuff.


I really appericiate your help. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads