Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-04-2006 , 10:26 AM
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My 1st character

Hi everyone,

This is my first bit of animation using a character that I actually built. The walk doesnt look right to me but I think it has something to do with the arms. The problem is, if I move them more they look like their moving too much for the speed he's walking but if I move them less they look too wooden.

here's the animation in windows media and quicktime 7

https://www.simontaylorfilms.com/maya...montywalks.wmv

https://www.simontaylorfilms.com/maya...montywalks.mov

Any ideas would be gratefully appreciated as usual!

All the best
Simon

# 2 16-04-2006 , 10:42 AM
concorddawned's Avatar
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Needs elbows me thinks

# 3 16-04-2006 , 10:48 AM
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Yeah he has elbows but when I've tried moving them more it looks like too much movement user added image

# 4 16-04-2006 , 04:27 PM
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Well Im going to be controversial here - I think that by actually having him walk this way, gives him more character. Its not as if hes human anyway, so why walk like one?

If he was lifting a heavy load then he'd need the use of his elbows

Good Stuff

Jay

# 5 16-04-2006 , 05:27 PM
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he reminds me of kevin from harry enfields if you hav ever seen that show.like a teenager lost the use of his arms but i do actually agree with Jay.he does seem to have a lot of character when he walks im sure just with a little bit of tweaking he will be great

# 6 16-04-2006 , 05:32 PM
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Kevin and Perry LOL quote: ' ahhh that is SOOO unfair!!

Jay

# 7 16-04-2006 , 06:22 PM
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I agree - I think the walk looks fine. Well done!user added image

# 8 16-04-2006 , 10:06 PM
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there is definately a nonchalant strut to the guy, makes him look like one cool character, i like it

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