Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
is there any kind of script or plugin for maya to be able to bevel edges in the way similar to the chamfer function in 3dsmax? there is a download called byron's poly tools but this isn't compatible with maya 7. help... so frustrating!!!
:headbang:
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