Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-05-2006 , 02:26 PM
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Mr. O [Game Character]

Well, I've started modelling a little game character, just so I have something to do user added image
This will be my second one... ever user added image hehe

This character is going to look just like a normal guy,
with a T-Shirt or sweater, any suggestions? And some pants! :p

He's still under the CodeName: Mr. O
does anybody got a cool and suitable name for him?

This is the head so far!
Comments on what could be better is much welcome... user added image

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# 2 12-05-2006 , 04:41 PM
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I had to fix that stuff around his ear!
And som other small things! user added image

Here it is:

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# 3 12-05-2006 , 07:37 PM
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I got one question to ask you...
Whitch of these haircuts should I choose? user added image
And how should I make the hair? (never made "game hair" before)

Personly I like the first one the best, but I'm not quite sure...

user added image

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# 4 12-05-2006 , 07:45 PM
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Looks pretty good so far


I think the second one, plus i think you should make the eyebrows and the lips part of the geometry of the face.

Cheers

# 5 12-05-2006 , 08:00 PM
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I like the second one too user added image

# 6 12-05-2006 , 08:45 PM
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plz dont do the first one, my hair looks like that (just longer) :p

but if I had to pick between urs I'd go with your origional 2nd.

I went ahead and drew a suggested one on, hope u dont mind.

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Live the life you love, love the life you live
# 7 12-05-2006 , 09:20 PM
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Greate! Thanks!

gster123, I'm not going to merge it to the face, Cause of animation... user added image

Nice hair, Matt user added image hehe
What about a mix between the 1. and 2.?

I still like the first, but the second is kinda cool too...
2. = My hair... Haha! (it's true!) user added image


Last edited by arneoog; 12-05-2006 at 10:51 PM.
# 8 13-05-2006 , 10:40 AM
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Okay, I've created a hair mesh And I've started on the body! user added image
Still much left to make but I'm getting there! user added image

I've never made mesh hair before...
So if anybody think this is done totally wrong, please tell me user added image

Here's a pic

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# 9 13-05-2006 , 10:49 AM
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This is looking cool. Though it reminds me of a certain plumber, just don't give him any dungarees user added image

# 10 13-05-2006 , 10:55 AM
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Hehe, Thank you!

He's actually a more compact version of my dad in cartoon style, almost user added image
My dad looks like Super Mario! HAHA! :p Just kidding user added image

(I'm a big fan of Super Mario though)

I'm thinking that he'll have a orange sweater and a blue pair of jeans...
But I'm not sure


Last edited by arneoog; 13-05-2006 at 10:58 AM.
# 11 13-05-2006 , 11:25 AM
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For a game character you have way to much polygons for such little detail, either distribute them well and USE them.. or delete some.

# 12 13-05-2006 , 11:50 AM
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wahey Simpson!! Looks like Ned Flanders

I'd give him more of a neck as you may run into probs with the rig later if you are going for animation

Cheers
Jay

# 13 13-05-2006 , 12:10 PM
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love the hair! user added image


Live the life you love, love the life you live
# 14 13-05-2006 , 03:15 PM
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DJbLAZER, Yepp I know, Just like to have something to work with..
I've removed some of them now user added image

Jay, Haha! It kinda looks like Ned too :p
The neck is now created, and It's easy to rig user added image

MattTheMan, Thanks! user added image

Hands and shoes have been made :attn:
Not much left now, Soon I can start making the texture!

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Last edited by arneoog; 13-05-2006 at 03:43 PM.
# 15 14-05-2006 , 02:06 PM
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I've now UV mapped it and I'm almost finish with the texture user added image
I still got the hair left and it needs more wrinkles

There are No Lights in the following image...
My texture is much bigger than what I show here...

Well, here it is!

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