Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-05-2006 , 05:51 AM
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May/June - Norm - Varley

Im in... not sure what Ill come up with yetuser added image

# 2 14-05-2006 , 06:00 AM
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Im gonna do a death sequence... I have a couple of premade low poly models already... just might change the head or something.

Its gonna be kind of the character (kung-fu master/samurai) finishes off the big boss (snaps his kneck and dices him)...something like that

# 3 18-05-2006 , 01:24 AM
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Finally ready to start animating

I modelled a character real quickly. I usually setup my own custom rig, but I wanted to try the new maya 7 full body IK tool... and I have to say... its really cool! ...if you've ever used motionbuilder, you'll love it.

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# 4 18-05-2006 , 01:26 AM
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simple Pose

simple pose

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# 5 18-05-2006 , 01:29 AM
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test

I know its an animation contest, but heres a quick test render for fun...no shadows or bump

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Last edited by varley; 18-05-2006 at 02:39 AM.
# 6 18-05-2006 , 01:31 AM
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i dont think SSS is allowed for games.

but cool model


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# 7 18-05-2006 , 01:32 AM
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Im pretty sure they dont use it either, was just a test


Last edited by varley; 18-05-2006 at 01:41 AM.
# 8 18-05-2006 , 01:45 AM
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I havent made any game models before so sorry for the dumb question ....is cloth ever used?

# 9 18-05-2006 , 02:23 AM
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nope. or not cloth simulations, its all blendshapes and stuff. really quite complicated too!user added image

Cmon, do your animation, I want to see it :p


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# 10 18-05-2006 , 02:30 AM
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thanks Matt. Im gonna get around to doing the animation soon... thats what counts right. I was just going to use blendshapes for the head only.

# 11 18-05-2006 , 07:02 AM
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Originally posted by MattTheMan
nope. or not cloth simulations, its all blendshapes and stuff. really quite complicated too!user added image

Cmon, do your animation, I want to see it :p

I'm pretty sure Everquest 2 has a cloth simulator in game?

Nice model, it should look good animated


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# 12 18-05-2006 , 07:55 AM
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i made a search in google and yes there is cloth dynamics and simulation in videogames ...


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# 13 18-05-2006 , 10:17 AM
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hey, thank for the responses. Im pretty sure a cloth sim has been used in certain games before, you can still set the poly cont of the cloth pretty low and get some decent effects. Anyways, I just modified the model a bit to make it look like it has clothing...save on rendering time user added image

# 14 18-05-2006 , 11:45 AM
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really! I didn't know there was coth in video games.
huh...


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# 15 18-05-2006 , 09:04 PM
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im pretty sure they use subsurface scattering in next gen game like brother in arm:hell's highway(next gen of course)

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