This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
As I don't do this for a real job and I'm away on business at the moment, there'll be a bit of a delay to the next update.
Headlights will stay where they are for now. Once I get the thing looking semi finished, I'll start adding details like rotating headlights etc. It'll depend on how quickly I get bored with the model. Will try to stick with it!
I hope you don't get bored... I'm really liking the way it's going. It's strange how I've never really been interested in cars, till I started learning Maya. I really like 3D modelled cars, they look really smart. Hope to get to work on one myself pretty soon.
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