Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-08-2006 , 04:59 AM
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Join Date: Jan 2006
Location: canada
Posts: 140

rigging question

i been watching a rigging tutorial ..

just wondering .. can someone tell me the path in maya 7 to
"parent" bones to the models?

seems like there"s a lot to rigging characters

# 2 29-08-2006 , 10:21 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
If you just want to parent an object to a joint, select the object and then the joint and press P. If you want to bind the skin of a model to all of the joints, select the skin, then the pelvis joint and then do either a smooth or rigid bind.

As far as I know you don't parent bones to the model - the bones are just a visual guide.

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