SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 09-09-2006, 12:38 PM   #1
Unreal_Cruelty
Registered User
 
Unreal_Cruelty's Avatar
 
Join Date: Oct 2003
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Default Axe W.I.P

Hey everyone,
This is a new W.I.P that I have been fooling around with for a few days just to get used to maya and the tools. I am not following exactly off my reference but for the most part it is the same with the reference. Any crits would be very helpful!! Any thoughts on what I should add or what I shouldn't have!Sorry for the renders again I am still trying to get used to the texturing and rendering portion of MAYA! Thanks everyone and hope you enjoy!










Those are the views of my axe...



There is the reference!
Unreal_Cruelty is offline   Reply With Quote
Old 09-09-2006, 05:51 PM   #2
daffas
Subscriber
 
daffas's Avatar
 
Join Date: Dec 2005
Location: The States
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It looks really good, but i to me it looks like a one handed ax, so your probly dont need the spike that is at the bottom, just cut it off at the thing in the middle. also the top part of the blade on the back side looks like it bends too much and dosent flow in to the ax very well. just some suggestions for you. good model though.
__________________
Do what you like, like what you do.
daffas is offline   Reply With Quote
Old 09-09-2006, 06:49 PM   #3
Eldwick
Subscriber
 
Eldwick's Avatar
 
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Seems like the blade loses its sharpness at the end there, might want to pull a few verts back
Eldwick is offline   Reply With Quote
Old 09-09-2006, 07:57 PM   #4
Unreal_Cruelty
Registered User
 
Unreal_Cruelty's Avatar
 
Join Date: Oct 2003
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Default Thanks

Thanks for the post guys.... I just read ur post guys and I changed some stuff before you said anything. Ive made this a double bladed axe instead of a single. The tip of the blade I noticed when you pointed out it doesnt flow right and Ill try to fix that soon. Also how it seems more dull at the bottom Ill get to that too!!! Thanks guys and here are some updates!!! Also I need to add some detail to the axe blade since it seems a little dull.





Unreal_Cruelty is offline   Reply With Quote
Old 10-09-2006, 10:03 AM   #5
daffas
Subscriber
 
daffas's Avatar
 
Join Date: Dec 2005
Location: The States
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

it looks kind of odd with the blades miorred upside down. also the bump in the middle of the ax blade looks a little odd. maybe if you extended it up to make it look like the blade went throuh the handel to make it look attached. maybe to help get ride of the dullness look on the blade is to extend it back further where is starts to slope down. theres just a few more suggestions for you. keep up the good job.
__________________
Do what you like, like what you do.
daffas is offline   Reply With Quote
Old 10-09-2006, 01:06 PM   #6
Unreal_Cruelty
Registered User
 
Unreal_Cruelty's Avatar
 
Join Date: Oct 2003
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Default hey thanks

Hey thanks alot for the suggestions!!! Ill keep at it... and again this model is just to test out the different tools.... Ill probably start a new one once I get better!!! Thanks for the help once again and Ill post an update if I keep with it!!! I may start something new THANKS
Unreal_Cruelty is offline   Reply With Quote
Old 10-09-2006, 01:29 PM   #7
daffas
Subscriber
 
daffas's Avatar
 
Join Date: Dec 2005
Location: The States
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

unreal it sound like you have worked with 3d before. what program did you use????
__________________
Do what you like, like what you do.
daffas is offline   Reply With Quote
Old 10-09-2006, 03:58 PM   #8
Unreal_Cruelty
Registered User
 
Unreal_Cruelty's Avatar
 
Join Date: Oct 2003
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Default lol...

actually I have not worked with 3d at much at all.... i fiddled with it on a friends computer years ago but that was a days worth of messing with spheres and cubes lol.... then I started to like the sound of animation and modeling and just the art of it! So I said what the hell might as well give Maya a try so I bought a DVD for polygon modeling a guitar and Ive learned most of my stuff from that. Getting a DVD from here soon to. Cant wait!
Unreal_Cruelty is offline   Reply With Quote
Old 12-09-2006, 07:56 AM   #9
daffas
Subscriber
 
daffas's Avatar
 
Join Date: Dec 2005
Location: The States
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

sweet i hope you finish your ax soon, you are so close to being done, you might as well finish. :attn:
__________________
Do what you like, like what you do.
daffas is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Trapjaw (MOTU) W.I.P tweetytunes Work In Progress 7 13-11-2010 10:03 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.