Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
as far as I can see, they look good, but can u show em saparated?! its a bit difficult to see them when they are so close to another. cant imagine what the yellow mask should show
and maybe u can show us the wireframes a bit better?
thanks for the great feed back. i've attached some clearer images and also i've attached a wire frame and the image plane .
it is just one type of mask dulpicated with a simple blinn shader.
still working on it for a post card or so.
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