Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 24-11-2006 , 06:11 AM
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Not yet m8...

Really stuck with where to put it... I was going for between the spoilers, theres a nice gap there...


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# 47 24-11-2006 , 06:49 AM
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right on the roof, a ruddy great gatling gun would get my vote!


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# 48 24-11-2006 , 07:27 AM
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LOL, thank the maker I have over 7000 tris left user added image


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# 49 26-11-2006 , 09:48 PM
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Having Nearly finished this one, I have 3/4 days to get another done. I am adding the finishing touches to the red car and doing render tests. But I thought I would try to bash out another one, so here is some renders of it so far (this is about 3.5 hours work).

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# 50 26-11-2006 , 09:50 PM
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...

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# 51 26-11-2006 , 09:59 PM
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...

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# 52 26-11-2006 , 10:00 PM
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looking sleek!

# 53 26-11-2006 , 10:45 PM
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i'm actually liking this one better than the first one


Accept no substitutions.
# 54 26-11-2006 , 10:58 PM
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Originally posted by NeoStrider
i'm actually liking this one better than the first one

Me Too :blush:


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# 55 27-11-2006 , 01:24 AM
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Well,

I am as happy as I am going to be with this. Here is the first car rendered and completed. I will now carry on with the second one, but I can't guarentee thjat it will be done by the end of this challenge.

Enjoy.

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# 56 27-11-2006 , 02:45 AM
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I'll go ahead and mark your thread as finished. Feel free to keep on the other, but only indicate one of them as your final piece.

# 57 27-11-2006 , 02:52 AM
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Keep this one as my finished piece. It was the original idea and therefore only fair, I'll post the other one in a WIP Thread


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# 58 27-11-2006 , 04:04 AM
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nice final renders.

2 questions,

1) is that just a shader on the body or is it a texture.

if it is a shader, is that allowed?
the rules say fulled textured, would that count ?

2) where is the weapon ???

don`t want it removed from comp because off a over sights.



Last edited by tweetytunes; 27-11-2006 at 04:09 AM.
# 59 27-11-2006 , 04:45 AM
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1) Shader. Textures dont always mean file extensions and jpg images (as far as I know)

2) Decided not to add a weapon, the game here is a new Need for Speed fanchise called:

NEED FOR SPEED - CONCEPT

Instead of driving around in a Ford Focus, you get to drive nothing but concept cars :attn:


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# 60 27-11-2006 , 05:00 AM
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there needs to be some kind of texture involved. You can use normal maps and spec maps and all that, but you typically wouldn't just put a color on a model.

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