Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-01-2007 , 03:21 AM
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Join Date: Aug 2006
Posts: 2

question on lights

hey guys im pretty new to maya and all. jus tryin sum tuts on the internet and decided to try somtin. but i ran into a problem on the lightin part. ok so here the scene

the object with a blinn, the two planes with lambert attributes.
the plane which is slanted is using final gather rays onto the object. ok now here is the render

my question is when i renderd it, the object is now showing two colours as you can see in the render. it goes from dark blue to light blue . can some1 please tell me what has happend here or is it supposed to be like that and what can be done to fix it.....


# 2 02-01-2007 , 03:51 AM
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Join Date: Mar 2005
Location: London UK
Posts: 351
I'm not exactly sure what you're saying to be honest... but at a guess, the light blue bit you are describing is a reflection of the plane to the left of the sphere object. If you are talking about the very left side where the blue is more luminant, I think thats just an effect the light has at that angle on that shader.

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