Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
From what I hear of the games industry at least, it sounds like a pretty good job. You have to work hard and put in a lot of hours when needed, as with many other roles... but if you enjoy what you do, thats the main thing - most people hate their jobs and i refuse to be one of them.
yeah you definitely have to work your way "up" so to speak. When I first started out, I didn't get a ton of money. 4 years later though, I'm doing alright.
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