Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-06-2007 , 09:06 PM
mp
Join Date: May 2007
Posts: 10

....................

....................


Last edited by Maurits Pfaff; 30-11-2021 at 08:40 PM. Reason: ...................
# 2 05-06-2007 , 10:14 PM
Jr.Who
Guest
Posts: n/a
Wow, it looks really good! The only problem I can see is that it seems that the anti-aliasing is set a bit too low. What did you set it to? How long did it take you to make this?

BTW, what did you render this with (Maya Software, mental ray, etc.) and how long did it take to render?
user added image

# 3 05-06-2007 , 10:16 PM
AlphaFlyte's Avatar
Subscriber
Join Date: Nov 2003
Location: Sweden
Posts: 326
Always good to see some nice architectural work. I love the model but I am not too exstatic over the lighting. Can you push it a little further and break up the monotony a bit? Mix the hdri with more lightsources or anything to liven it up.

PS: Is this your summerhouse? =)


Currently working on reclaiming Space
The Salvation Prophecy
# 4 06-06-2007 , 01:50 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Nice work on the modeling, definitely. But, I agree with AlphaFlyte that tweeking the lighting some more could definitely liven up your scene.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 5 07-06-2007 , 03:12 PM
wasatch5_sparticus's Avatar
Registered User
Join Date: Feb 2007
Location: my house!!
Posts: 261

Originally posted by Perfecto
Nice work on the modeling, definitely. But, I agree with AlphaFlyte that tweeking the lighting some more could definitely liven up your scene.

Yeah. Did you use a displacement map for those shingles? It is a very nice model! awesome texturing!! KUTGW!

Sparticus


Expect to excell...
# 6 07-06-2007 , 06:18 PM
mp
Join Date: May 2007
Posts: 10
...............................


Last edited by Maurits Pfaff; 30-11-2021 at 08:39 PM. Reason: ......................
# 7 08-06-2007 , 09:56 AM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
yes great job man. and the texturing aswell.


A pint of example is worth a gallon of advice!!
# 8 11-06-2007 , 03:25 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
A late addition but just to say I think you've done really well with this model.
With a bit of work on the lighting you could make this very realistic user added image

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads