My problem is with with some eyes I made for my character. They're rigged up so they blink, have an aim constraint for the pupils, and the lids move as the pupil looks up and down.
I'm a bit confused how I add these to my rig, as I don't want the lattice or the aim constraints to mess up. I tried parenting them to the head, which didn't work. I also added one eye to the skin bind (did a smooth bind), but they move out of the head if i rotate the joints. Here's a pic of my problem.
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Could anyone tell me how to add the eyes to the rig? Thanks
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