Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-08-2007 , 04:56 AM
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Blueprints

Hey there im looking for blueprints ive looked all over and can either a) find low res ones that are a pain to get curves right b) not the same size no matter how much u tweak em or c0 not enough angles , the prints im lookin for are for the "renault clio 2003/2004 model (not the sport or the v6) could also use the williams eddition unmodified of course thats my job" the whole idea of this is o that i can actualy model my car for future RL modifications for my car ie bodykit etc etc ,

any help with this would be great or if u find something of use hit me up at scratch_face@hotmail.com

Sicky__

# 2 09-08-2007 , 06:56 AM
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# 3 09-08-2007 , 01:44 PM
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yeah there the current blueprints ive got , realy small tho and u loose so much quality and fine lines when u expand it
thanks anyway dude :>

# 4 09-08-2007 , 02:06 PM
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another blueprints site for you (dont know if it has the same model you're after but it might):

https://www.suurland.com/

Si


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# 5 09-08-2007 , 10:24 PM
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nope :< thanks anyway guess ill have to try and get on with these ones
thanks for your help anyway guys

# 6 10-08-2007 , 02:24 AM
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There gif files, cant you just resize them in photoshop and not loose any quality due to the gif file being a vector format?


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# 7 10-08-2007 , 03:21 AM
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I used Genuine Fractals to upscale the image ..works a treat .




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# 8 10-08-2007 , 03:50 AM
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ill have to google that thanks for the heads up

# 9 10-08-2007 , 04:02 AM
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