Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-08-2007 , 03:07 AM
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render hair in mental ray

how do you render hair made with paint fx in mental ray

# 2 15-08-2007 , 04:22 AM
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Go to : panel

Modify > Convert : Paint effects to Polygons or Nurbs or
Curves.Try yourself for best solution..

# 3 15-08-2007 , 06:39 AM
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If I remembercorrectly the newer versions of maya render paint effects, other than the I could only suggest the above


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# 4 15-08-2007 , 02:31 PM
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i did that but the hair looks like crap when i rendered in mental ray im using maya 7 this is before i converted

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# 5 15-08-2007 , 02:32 PM
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and after i converted and rendered in mental ray

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# 6 15-08-2007 , 02:55 PM
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try upping the render settings, looks like you might be redering with FG, if so up the number of rays.


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# 7 15-08-2007 , 06:53 PM
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that will not affect my render times and slow down the machine

# 8 15-08-2007 , 08:06 PM
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I was just suggesting IF you were using final gather, up the number of rays, no use final gather.


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# 9 15-08-2007 , 08:49 PM
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# 10 17-08-2007 , 02:36 PM
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nope final gather doesnt work still getting the same crappy images from before
does anyone here actually use paint FX to make hair???


Last edited by murambi; 17-08-2007 at 02:42 PM.
# 11 17-08-2007 , 03:11 PM
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Yes I do, I dont convert it to polys though, just leave it as paint FX, Ive not had a problem with it.

It might be because youve converted it. Does it look better with the software render?


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# 12 17-08-2007 , 07:58 PM
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with software it works perfectly but the problem is im using maya fast skin so if i do render with maya software it shows the hair but not the skin so im totally stuck here if you get my dilema

# 13 17-08-2007 , 08:02 PM
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Composite it, render the hair in software and the head in mental ray.


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