Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-10-2007 , 02:08 AM
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Paint grass on surface

Hey guys, wheres the option where you can paint grass on a specific surface? i cant seem to find it again ...

Thanks again,

# 2 22-10-2007 , 03:01 AM
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Check the help files for 'paint effects'.

Should send you the right way.

Chris

# 3 22-10-2007 , 03:14 AM
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I just went threw them and followed it step by step, though my grass still goes threw the surface and goes onto my grid axis...

# 4 22-10-2007 , 03:20 AM
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Marlon is the surface poly or nurbs ? if it's poly you need to make the surface paintable and it also needs it's UV's to be layed out in the 1:1 area.
Another option is to make the surface live and draw curves on it and then attach the paint effects to the curves but that not the most intuitive solution although it would work.




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# 5 23-10-2007 , 06:11 AM
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Thanks for the reply jsprogg ...

Wow i never knew it would take so much effort to just do that.

# 6 26-10-2007 , 01:02 AM
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im sure this has been thought of before but couldnt you just create fur on your plane and color it green to simulate grass?

# 7 26-10-2007 , 01:19 AM
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couldnt you just create fur on your plane and color it green to simulate grass?

You also need to do the UV's on a poly object for Fur to cover correctly so no time save there.It is possible to get away with just automapping the UV's with fur but you might get some weird results if it a complex model but a deformed plane for grass should be quick and easy to map.




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Last edited by jsprogg; 26-10-2007 at 01:37 AM.
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