Well, I've made basic stuff with polys by stretching, extruding, and messing with primitives.
I've tried to do organic modeling and stuff, and I've tried hard to make a VW beetle, but I just don't get NURBs curve modelling, sure, I can loft simple curves, but other than that, I can't do anything.
Anyone know of a good tutorial/book that could help me learn NURBs and curve modelling?
My rig:
Asus mobo
Dual Athlon 2200MP
1GB ECC RAM
80GB HD
ATI FireGL 8800
Maya 4.5
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