Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-06-2008 , 08:28 AM
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Desktop Fan

so i havent been on here for quite a while now so i thought i would post up a model i have started in the last few days.

Desktop Fan "SHARPER IMAGE DESIGN"

spent a bit of time on it done so far in two spurts of modeling, modeling almost finished, will have a go at texturing it aswell and lighting it nice.
i like to composite so i may even try to comp into a live plate of my room

comments and crits welcome user added image
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By pbman at 2008-06-16
user added image
By pbman at 2008-06-16


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 16-06-2008 at 01:13 PM.
# 2 16-06-2008 , 01:22 PM
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quick ref images
did not use during modeling, just guestimated the size/proportions so its slightly off

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By pbman, shot with DSC-W35 at 2008-06-16
user added image


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 16-06-2008 , 02:35 PM
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welcome back ...good modeling ..is this nurbs or poly ?

# 4 16-06-2008 , 11:29 PM
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cheers,

its all nurbs which is why i am dreading texturing it, thankfully i think i can get away with a max of 4 textures, 2 if im lucky and clever.

then just need to work on the material for it, 3 in total to do


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 17-06-2008 , 03:08 AM
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Very good and clean model, hope your finally render. Cheers!

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# 6 17-06-2008 , 03:20 AM
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yeah - nice job pbman - and good to see you back. the bottom edge looks like it maybe needs a few more subdivisions. really like the design - might be a good starting off point for a dalek style robot.

# 7 17-06-2008 , 07:56 AM
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cheers guys!

arran - could you be a bit more specific on the bottom edge you are referring to, since this is nurbs its hard for me to tell in the viewports


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 8 17-06-2008 , 08:15 AM
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i was referring to the bottom edge of the main body and the torus shape at the bottom - it looks a little bit bumpy / jagged to me in the top image - though looking at it again it doesn't look as bad as i first thought.

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# 9 17-06-2008 , 11:26 AM
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cheers i will look into that,

will look at the tessellation of those parts,
could also be render setting, which were not set that high as i couldn't be bothered to wait:headbang:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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