Maya 2020 fundamentals - modelling the real world
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# 31 07-08-2008 , 03:04 AM
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Originally posted by Dutch_Can
Update special for Chirone.

yeehaw!


you got some nice creativity going there with the head user added image




that's a "Ch" pronounced as a "K"

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# 32 13-08-2008 , 10:50 AM
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I finally have an update been pretty busy with work and school, i think that this is gonna be the body.
It has a lot of bumps, but this is my first organic model so hopefully the pros can direct me in the right direction.

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# 33 13-08-2008 , 10:50 AM
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Still got a lot to do the right arms is gonna be different.

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# 34 13-08-2008 , 10:52 AM
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And the unsmoothed not perfect but you have to start somewhere

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# 35 13-08-2008 , 12:27 PM
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Nice stuff, and the horns are REALLY good!
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# 36 13-08-2008 , 12:32 PM
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Looking good.

I would sort out the topology on the face, theres lots of threads on organic modeling on here at the moment, as well as the topology thread, it would be well worth a look at those threads to get an idea of the edge flows etc.


"No pressure, no diamonds" Thomas Carlyle
# 37 13-08-2008 , 12:45 PM
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Hey, Nice to see some more work done on this.

Everything looks good, only thing is (as said) the face topology need a bit of work.

Looking forward to more!


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# 38 13-08-2008 , 05:56 PM
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it looks awesome!

but the checst is rather... pointy and looks more like pencils, probably should be rounder?

i hear a lot that you gotta keep all your faces 4 sided as much as possible and have as many intersecting edges with only four faces

i think i see a few triangles and 5-sided faces

i'm not totally clear as to why this is... but from what i've picked up it, it's because zbrush and mental ray don't like such things...

i would have thought that triangles were better since the program draws things in tirangles anyway, and triangles are always planer...

maybe someone who knows what they are doing can explain it better than me :blush:




that's a "Ch" pronounced as a "K"

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# 39 13-08-2008 , 10:35 PM
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Keeping quads helps when your animating, its also a nice clean mesh to work on. Also keeping quads helps when rendering as your less likely to get odd points and glitches in the mesh.

Tbh, Zbrush recalculates the mesh and MR dosent care with polys.


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# 40 20-08-2008 , 07:07 AM
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Will we get any updates soon?


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# 41 21-08-2008 , 03:01 AM
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Unfortunately there won't be updates for awhile. I had a death in the family and I am leaving for Holland tomorrow "24-8-2008". I don't know when I will be back and I am learning the human anatomy so updates won't be going fast.


Michael

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