SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / New Project, Need Assistance
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 12-09-2008, 09:56 PM   #1
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default New Project, Need Assistance

Alright Guys,

After doing a few tutorials and a few test with tools and there operations. I am gonna have a go at a character (see below) which I have wanted to do since starting maya I was just wondering if some of you would join me on this venture, I was hoping that you would advise me with guidance and direction on how to start and tools of suggestions to start and finish the projct.

As I am working on it I will be sure to post pics every step of the way,I hate to burden this on you guys but I am as passionate and optimistic about doing this than I have any others projects I have took on before. I am just in the process of finishing the dog tutorial.. then I hope to start this Wed/Thurs. All assistance is appreciated of the up-most.

I also posted this in the newbiw thread.

Thanks in advance from the

Nuisance newbie

Jason
Attached Thumbnails
Click image for larger version

Name:	hulk-stuff-5-227.jpg
Views:	122
Size:	48.5 KB
ID:	40218  
silverspawn is offline   Reply With Quote
Old 13-09-2008, 02:43 AM   #2
Ajmooch
Registered User
 
Join Date: Jan 2008
Location: San Diego
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Good luck on the project, it seems very challenging indeed, all the veins and exaggerated musculature.
__________________
~I have no idea what I'm doing~
Ajmooch is offline   Reply With Quote
Old 13-09-2008, 02:44 AM   #3
Jr.Who
 
Posts: n/a
Default

Good luck. Are you gonna use ZBrush on this?
  Reply With Quote
Old 13-09-2008, 11:05 AM   #4
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

If I am happy with the finished Project I was gonna try mudbox.

Anyone used it before??

Jason
silverspawn is offline   Reply With Quote
Old 13-09-2008, 11:17 AM   #5
macsrevenge
Subscriber
 
Join Date: Aug 2008
Location: Melbourne
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looks like a fun project. I have tried the demo of mudbox, very simple and easy to use. I have read it doesnt have the same grunt as z-brush but uses the "standard" 3D controls. I liked it.
macsrevenge is offline   Reply With Quote
Old 20-09-2008, 11:59 AM   #6
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

Hey Guys,

First of all I just wanna say thanks to the guys who have aided me since joining:bow:

Well here we go my first WIP!

I have been working on this for the last 2days, and I am desperate to gain experience and knowledge to be the best I can be at 3D art/animation.

Started out by outlining the head, then moved on to creating one polygon and kept extruding the sides to create the face you see so far. I still have alot of the vertices to merge, I am sure there is a easier way to do this, there are still alot of the options and tools I am still not certain of, so I have just stuck to the basics.

O.K do your worse. Remember its the first time out on my own.

Jason
Attached Thumbnails
Click image for larger version

Name:	greenfront.jpg
Views:	70
Size:	194.3 KB
ID:	40276  

Last edited by silverspawn : 20-09-2008 at 12:06 PM.
silverspawn is offline   Reply With Quote
Old 20-09-2008, 12:00 PM   #7
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

Front Grid
Attached Thumbnails
Click image for larger version

Name:	hulkfront.jpg
Views:	70
Size:	194.2 KB
ID:	40277  
silverspawn is offline   Reply With Quote
Old 20-09-2008, 12:01 PM   #8
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

Angled
Attached Thumbnails
Click image for larger version

Name:	hulkangle.jpg
Views:	69
Size:	224.5 KB
ID:	40278  
silverspawn is offline   Reply With Quote
Old 20-09-2008, 07:30 PM   #9
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,486
Thanks: 15
Thanked 641 Times in 564 Posts
Default

Ewww Vista Aero theme :x lol kidding, its cute to a certain point then its just annoying.

Good start on the model, with the way you're approaching it, I'm guessing you're leaving it as a figurine type setup with no animation on it?
Gen is offline   Reply With Quote
Old 21-09-2008, 08:42 AM   #10
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

Yeah figured I would stick to the basic model statue,Just to get the hang of some of the tools, May try to animate my next model.

Jason
silverspawn is offline   Reply With Quote
Old 21-09-2008, 08:42 AM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Nice start! The characters showing through.

Youve got a few tris in ther, try to iron them out, might be the way you've approached the modeling.

What have you used as a reference to the modeling, loops approach?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 21-09-2008, 08:44 AM   #12
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

Loops approach??

Sorry I am new to this,When you say reference, what do you mean?

Jason
silverspawn is offline   Reply With Quote
Old 21-09-2008, 08:49 AM   #13
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

What process are you using to model? Box, poly by poly etc etc, also the loop placements (google edge loops) its looking pretty good so far, but a little "boxey" and not flowing in places, though its looking good!
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 21-09-2008, 10:21 AM   #14
silverspawn
Registered User
 
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks: 0
Thanked 21 Times in 21 Posts
Default

I used the poly by poly method. Found it easier. Trying to mould a shape got me frustrated. I guess practice will make perfect eventually.

Gonna do a little bit later on to try and smooth out the edges. Will post pics later.

Thanks
Jason
silverspawn is offline   Reply With Quote
Old 21-09-2008, 11:48 AM   #15
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Hey Jason,

This look pretty sweet for your first Independent model.

I agree with the comments about your topology thus far.
Try not to add more Geo until you really need it. Slowly build up the detail.

Using the Poly by poly method works pretty good. It's nice because you can nail down the edges flow right away. I prefer (as of recently) to use the Box modeling method. I like to be able to nail the proportions of a character, then move onto the edge loops. But it's all the same. Once you've learned the tools (make friends with the Split Poly tool) you can make a head out of anything.

Have fun!
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Project: District 9 Tessla Riffle ctbram Work In Progress 82 20-11-2010 10:43 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.