creating material problem
Ive just got a full version of maya. Im doing my first little project in it, copying some architectural visualisation of a row of houses. Ive modelled and want to start putting the textures on. But something strange is happening. I create a new lambert material, say, (its happened with blinn as well) and when i click the colour map button and select file and browse to my texture ive prepared in photoshop, the whole material goes invisible. Whats happening is that as soon as I map a picture file to the colour of a material, something is being mapped to the transparency too. I break the connection of the transparency attribute, and raise it/lower it back so that there is no transparency, but the material is then just plain white, and not showing the texture file mapped to the colour attribute. Im working exactly the same as i used to in the PLE. Any ideas? the file is a tif file.ive converted it to a jpeg also. Nothing. Just a white material.