Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-01-2009 , 03:37 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

environment for my monroe character

I have been busy so i have not gotten a chance to post up my progress on the monroe character I drew and am going to animate. Here are some renders of the living room where he will be coming into. I have done half the lighting but still have more props and lighting to do. I also will postthe character if you never got a chance to see it.

Attached Thumbnails
# 2 11-01-2009 , 03:38 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
another shot

Attached Thumbnails
# 3 11-01-2009 , 03:39 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
here is the character

Attached Thumbnails
# 4 11-01-2009 , 03:40 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
another shot of character untextured

Attached Thumbnails
# 5 11-01-2009 , 03:42 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
one more shot

Attached Thumbnails
# 6 11-01-2009 , 05:41 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
nice character model, although the hands should be arched, the environment needs alot of work the chair needs more bevels or just a bit more of a rounded shape.
and has a bit of a scaling issue
but as it's a wip we" ll just wait and see user added image

# 7 11-01-2009 , 09:24 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by mastone
nice character model, although the hands should be arched, the environment needs alot of work the chair needs more bevels or just a bit more of a rounded shape.
and has a bit of a scaling issue
but as it's a wip we" ll just wait and see user added image

Thanks Mastone for the crits. As far as the environment goes I am still adding props but I am placing them carefully as you will see once the animation is done.The chair is actually suppose to look like it does big and boxy.

# 8 11-01-2009 , 04:09 PM
zico_samagoria's Avatar
Registered User
Join Date: May 2007
Location: Egypt
Posts: 129
good work but in my opinioin the character is better than the enviroment try to do some lighting issues ... Go on


You Deserve
# 9 11-01-2009 , 04:17 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by zico_samagoria
good work but in my opinioin the character is better than the enviroment try to do some lighting issues ... Go on

Thanks for the crits. I am not done with the enviornment maybe I should have added more detail before posting the environment. I might just do the whole environment and then show it. I still have a lot to put in the room. I am taking my time so it will look much different when I am done with all the lighting and animation. I am glad everyone likes the character I took my time on it since I don't do characters often. By the way if the crits with the environment is that it's not photo-realistic it won't be I want it to have a CG look. Also I still have a few more props left to.

# 10 11-01-2009 , 08:27 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
I think you're missing the point, its obvious that you're going for a cartoon look but the fact still remains that the props could use some beveling as right now the corners on everything are razor sharp so it makes the image look low end.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 11 12-01-2009 , 01:59 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
i agree you need to bevel the edges of everything. I think the sofa stands out because its smooth and everything else looks quite blocky.

# 12 12-01-2009 , 11:15 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by hammer.horror
i agree you need to bevel the edges of everything. I think the sofa stands out because its smooth and everything else looks quite blocky.

I here you guys I will take your advice on the beveling.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads