Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-07-2009, 07:41 AM   #1
Mayastatic's Avatar
Join Date: Jul 2006
Location: germany
Posts: 154
Thanks: 0
Thanked 0 Times in 0 Posts
Default correct color rendering

hello at all!

My question is to render an image, without to change the color infomation from a shader.

I have scenes to render, where the typed in color must match in the final render.

A sample workflow:

a plane with a lambert and with a color of R10 G100 B75 typed in.
try to render.... you do not get that color.
Ok, the diffuse from .8 to 1 .... better but not accurate!
uncheck default light and create a directional light.... ok better but never the accurate color information from renders..

When I have to render a logo animation then the color informations, or the textures!!! have to render exact!! I can´t say, be cool the difference isn´t much! they will kick me out!! )

Also is there a way to render the colors correct!

please not with a surface shader, some times I have to get shader effects...

Thanks at all, and good rendering!
Mayastatic is offline   Reply With Quote
Old 09-07-2009, 04:08 PM   #2
Maniacal boy king of Babylon
mastone's Avatar
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts

i would take a look at Fusion you can import a 3d model in it and basically shade in post.

Color is a difficult thing to get right and light on a model changes the final color etc etc
mastone is offline   Reply With Quote
Old 13-07-2009, 05:51 PM   #3
NitroLiq's Avatar
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts

No doubt, post is a big part of the process. Factor in other things like linear workflow (gamma correction) if working with MR, lighting, monitor profiles, etc....there are a lot of factors to deal with. My suggestion would be to render things out to give you most control over individual elements (render passes for various elements, then work in post to work it to the original source colors).
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.