Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 28-08-2009 , 03:42 PM
Subscriber
Join Date: Apr 2009
Location: Toronto Canada
Posts: 7

Having problem with creating an environment for the scene

Hi folks. I am new to maya and am having some problem with creating an environment for a scene that I am trying to make. I am creating a sphere around the scene with an outdoor image mapped to it for reflections and lighting, but at the same time I am trying to make a background also using an out door scene as an image plane. The problem that I am having is that if I just use the image plane as a BG, the reflections on the floor plane work fine as a transparent BG texture, but as soon as I include the sphere as an environment, the ground plane looses its transparency. Is it that both of these techniques don’t work together or am I doing something wrong here? Any help will be appreciated. Thanks in advance.

# 2 28-08-2009 , 04:57 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
post a screen grab we might be able to help dont quite understand what your trying to explain

# 3 28-08-2009 , 06:44 PM
Subscriber
Join Date: Apr 2009
Location: Toronto Canada
Posts: 7
Thank you murambi for the response. I am sorry if I didn’t explain it properly. I am still new to maya and don’t know a lot of proper terms. Ok here are the screen grabs. “Chopper 1” has an image plane used as a BG. In “chopper 2” I added a sphere around the whole scene with an outdoor image mapped to it. As you can see in the render, the ground plane lost its transparency and became black. I didn’t change any other settings. I spent almost 4 hours last night on it and finally gave up thinking that you cannot use an image plane for BG environment and a sphere with an image as a surrounding environment for reflections and indirect lighting together.

Then today I created a new file and re did the entire process, and it seemed to have worked fine as you can see in “chopper3” and “chopper4”. I know I must’ve been doing something wrong here, but I don’t understand, just adding the surrounding environment caused the ground plane to loose its transparency. I am still unable to solve this problem in that file.

# 4 28-08-2009 , 06:44 PM
Subscriber
Join Date: Apr 2009
Location: Toronto Canada
Posts: 7
chopper1

Attached Thumbnails
# 5 28-08-2009 , 06:46 PM
Subscriber
Join Date: Apr 2009
Location: Toronto Canada
Posts: 7
chopper2

Attached Thumbnails
# 6 28-08-2009 , 06:48 PM
Subscriber
Join Date: Apr 2009
Location: Toronto Canada
Posts: 7
chopper3

Attached Thumbnails
# 7 29-08-2009 , 12:57 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
something might have changed to do with the direction of your normals thats the best explanation i could think of

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads