Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
my cloth skirt falls of when simulating it with animation
running a simulation for cloth skirt on animated walk baked to the rig for my model, causes the skirt to fall to the ground, do i need to set a mesh constraint or is this to do with another setting? when i run the same tutorial with a model and cloth from maya unlimited, the trousers dont fall to the ground & there dont seem to be any mesh constraints
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