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Old 17-11-2010, 01:29 PM   #1
Scarabrae
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Default mia material x passes - problem

Have a look at these two renders. One is a basic lanbert and as you see, the rendered mesh is fine.

However, take a look at the render with the mia_material_x_passes...there are parts of my mesh that are not rendering as expected. I have assigned the material to all of the mesh.

Any ideas guys as to where I can look to resolve this issue?
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Old 17-11-2010, 01:31 PM   #2
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Have a look at these two renders. One is a basic lambert and as you see, the rendered mesh is fine.

However, take a look at the render with the mia_material_x_passes...there are parts of my mesh that are not rendering as expected. I have assigned the material to all of the mesh.

Any ideas guys as to where I can look to resolve this issue?

Sorry for the double post
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Old 17-11-2010, 02:05 PM   #3
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The first image is missing....

Are the normals facing the wrong way ?? - its the only thing I can think off looking at the render as the shadder is working in other places - its even reflecting the bad area`s (hehe). It some times happens when duplicating over groups and i think may have happened here.
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Old 17-11-2010, 09:47 PM   #4
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Quote:
Originally posted by tweetytunes
The first image is missing....

Are the normals facing the wrong way ?? - its the only thing I can think off looking at the render as the shadder is working in other places - its even reflecting the bad area`s (hehe). It some times happens when duplicating over groups and i think may have happened here.
I wen tin and unparented my mesh items and discovered where the normals were wrong.

Cheers
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