Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-09-2011 , 07:46 PM
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Stradivarius Violin

Hi there,
this is my first model created in Maya. Still need to unwrap and texture it but I don't know where to start with mapping as I have never done it yet.
Hope you enjoy it

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# 2 04-09-2011 , 09:00 PM
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Thats looking good any wire shots..........dave




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# 3 04-09-2011 , 10:47 PM
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Thanks dave! I'll add some wire shots but first need to learn how to do it ...

Creck


Last edited by Creck; 05-09-2011 at 12:56 PM.
# 4 05-09-2011 , 01:12 PM
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# 5 05-09-2011 , 02:19 PM
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For quick rough stuff, a screengrab with wireframe on shaded is usually fine, but ctbram's method there is much better looking and has more control.

# 6 05-09-2011 , 03:08 PM
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Thanks for tutorial ctbram! Finally I've created some pics...'

Creck

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# 7 05-09-2011 , 04:29 PM
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Looks good nice and clean, your not new to 3D...............dave




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# 8 05-09-2011 , 04:58 PM
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Thanks dave! I have been working with 3DS Max for about 6 months and then I've chosen Maya. This is my first project in it except of one negligible model....


Last edited by Creck; 05-09-2011 at 05:02 PM.
# 9 05-09-2011 , 04:59 PM
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ah good I was going to recommend changing the camera environment color but I see you have figured that out. Also, in the same camera options I usually change the lens focal length from the default 35mm to a portrait FL of 85mm. With this you will get less perspective distortion. Wires look nice and clean good work.


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# 10 05-09-2011 , 05:07 PM
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Thanks ctbram! Next time I'll try to change that lens. Also would like to ask you which tool should I use to unwrap it...Headus UV Layout or basic Maya tools?? 'cause I would like to texture it as well but as I said, still newbie with it.

# 11 06-09-2011 , 07:43 PM
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# 12 07-09-2011 , 11:04 PM
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Holy batwings....NICE model Creck...well done indeed. I cant wait to see this textured...nice simple model but very neat! cool man

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# 13 08-09-2011 , 07:42 AM
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its a nice model. If you were going to perfect it then i would say it needs to have some seams where the wood parts are separate. The neck for example is connected to the body, then when you smoothed it there was not enough geometry to hold the sharp connection. I think it looks a little wobbly around the f-holes. Its always hard to tell why when a model is smooth.

# 14 09-09-2011 , 12:45 PM
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Thanks guys!

Sorry for late response but I were off. Gonna fix some "artifacts" around mentioned "f" holes and add seams, then uv map it...

Creck

# 15 16-09-2011 , 06:36 PM
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UV's

Hi,

it's been a while since I've posted here but now I'm coming with few new images about UV's. I have chosen Headus UV Layout programme and there it is. Still not so perfects 'cause I am newbie with that but I tried to do it as best as I could. What do you think about spots where the mesh had been cutted ?

Thanks
Creck

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Last edited by Creck; 16-09-2011 at 08:23 PM.
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