rigging three legs
Unfortunately my character is neither quadaped or biped. I'm trying to 'animate' the letter M with the skeleton like so
/ 1___2___3
0___1 ___2 ___3
\ 1___2___3
I have a problem with animating a walk. The character is setup with IK handles between joint 1 and 3. I can't get the 'legs' to plant down on the floor ahead or behind the default position because whenever I move the legs forward or backward the feet rise up off the floor making it impossible to make a walk cycle.
It seems Ik handles are not enough but I can't find any other tool on maya to get the leg to move properly. The characters I've seen you can manipulate the leg to take whatever position you want in the walk cycle using only one control attached to the leg but I don't know how to replicate it.
What workflow would typically be used in this situations?
ps also when importing rigs I never seem to see the 'skeleton' for some reason. How would I get it to show?
Last edited by jarwulf; 11-09-2011 at 06:15 PM.