This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm definately in this challenge Nice theme. I was thinking a bit on the robot I wanted to do... I think I'll stick with a Cylon Centurion. It's gonna be great because 7 years ago, when I started with the whole 3d stuff I made two spaceships from the (then) new Battlestar Galactica series. So I'm now going to make a centurion, maybe a spaceship as well - just for fun - and see the improvements of 7 years!
I hope that the holiday weeks will be enough, I'm a bit overloaded with work on some days, but when I have some time I'll try to work on it
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Thanks, it's great to be back I love these challenges, and it's good that this one's a smaller one, I wouldn't have the time to complete a full scene, but one model placed into an environment nicely is doable
So I started with the head yesterday, it's not much, but it's a start, roughly 1-2 hour of work with some massive research, plus the modeling. These cylons have interesting headshapes... Anyway I'm really getting back into the Battlestar Galactica mood. With this cylon I'll definately go in a torn down, damaged direction, so I'm planning on making some nice textures.
I hope I can do some improvements and finish up the sketching of the head and torso this week.
ok, so I'm doing the torso, still in the sketching phase, the final version will be smoothed down and I still need to define the sharper edges for that. For now I'll do a sketch of all the parts and detail it later.
So I found yesterday a few truly great reference images on flickr of a cylon centurion figure. And they were so great in detail and in resolution that I'm making some adjustments and these new images will serve as the base for my model. So I have to remodel the torso part a bit, but I try to make everything as low poly as possible for as much time as I can, so change can be easily made - but of course sometime it's just better to start all over... So the abdomen part will be replaced.
I was a bit tired with the upper body part, so I made the legs today, and I think I'm finished with them. Some parts were more difficult than I thought, this organic, human like cylon body has some really interesting shapes and curves So the leg is 90% done, I'll add some tiny detail later on, but I think next I'll make the arms and after that refine the torso Then it'll be ready for texturing and a nice render
Careful Daveido, someone might think you're a professional . The modeling looks superb so far. I love battlestar galactica, more so the original series but the style you're modeling now is pretty sweet looking. I don't really have any critiques. Just wanted to say I think it's looking pretty awesome right now.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Well, that's the goal anyway To become a professional.
Today I didn't have any time for the cylon... I wanted to finish up the arm and hand completely, but I had some other stuff to do, so it's half finished. I hope I can finish these up next week, I don't know how much time I'll have after Christmas...
I was thinking on the render as well... One ide is to put it on a simple stand with some nice pose (I've been thinking of something like it's holding a galactica dogtag with one hand and ready to fire with the other. The other idea would be to make a Viper or a Cylon Raider and put it next to it, but that's a bit too big of a project for Christmas... We'll see.
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