This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have my cowboy rigged, all nicely and named.
Instead of going to animate it frame by frame, eventually is what I will end up doing, I'm wondering how can I apply a motion capture FBX file into my custom made rigg. I'm new to this.
Any tips, directions or suggestions are all welcome.
Thank you.
I looked into some HumanIK tutorials online and came across a set of tutorials.
Video part 5 actually explains how to setup the HumanIK with a mocap file.
I'm following it. However, still would love to know if there's a way to add any mocap file into my existing cowboy rigg. Or everytime I want to use mocap I should use HumanIK and not build any custom rigg?
Would love to know your opinion on this.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off