Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-03-2013 , 07:14 PM
Registered User
Join Date: Mar 2013
Posts: 1

Need help

Hi,
could somebody tell me which tools I need to use in Maya 2012 to get results like on this picture:

https://s14.directupload.net/images/130328/rzfab9o8.jpg

I´m always working with the extrude tool to build up my models.



I can't speak english very good.I´m from Germany.

Thanks

# 2 28-03-2013 , 07:34 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I would be willing to bet that model is done in ZBRUSH not Maya. They may have built the base mesh in Maya but all the detail looks more like it was sculpted. The details would then be reapplied to the base mesh as a displacement texture map if they are using a maya -> zbrush -> maya workflow. It could also be retopo'd.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 29-03-2013 at 01:30 AM.
# 3 29-03-2013 , 01:23 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Im with Rick, thats a Zbrush job.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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