surface shader render pass
I am rendering out a scene in passes with flat lamber materials an sss shader and a surface shader with an hdri sky.
I am getting every single pass except for the surface shader. The sss wasn't a problem with using custom framebuffers, but I can't get the surface shader to output to a seperate pass. I am usng the glow Source render pass
as a 32-bit float but it just comes out black, but has the correct alpha channel.
I am rendering out to exr if that has any bearing on the outcome.
Thanks for the help!