Maya 2020 fundamentals - modelling the real world
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# 1 22-12-2012 , 12:41 AM
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Suggestions on how to begin this NURBS model

I have removed the content of this thread...the reply to the original question posed is below, and offers some valuable information pertaining to NURBS modeling in MAYA


Last edited by GeoBox; 20-05-2013 at 07:33 AM.
# 2 22-12-2012 , 01:05 AM
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NURB's in Maya is probably not the best thing to start with as they can be very temperamental.

Starting with a primitive is certainly one approach.

You could also build a curve network and create a set of surface patches using lofts, and birails and then trim sections from the patches. Use fillets, rounds, and attach and to connect the patches.

That helmet is a very ambitious first NURB's project in maya though my friend. There was a free motor cycle helmet tutorial that I think still exits on "the area" autodesk site that might be a better first project.

https://area.autodesk.com/tutorials?w...ips=108&level=


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