Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-01-2013 , 11:46 PM
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Edge Curvature?



Last edited by Vipervgts; 23-01-2013 at 12:06 AM.
# 2 23-01-2013 , 12:07 AM
Acid44
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Just have to extrude the eyes inward, then mesh smooth. Will need seperate objects for the eyes for it to look like that, though.

# 3 23-01-2013 , 12:10 AM
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Can you tell me how to do it step by step please?

# 4 23-01-2013 , 12:13 AM
Acid44
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Look up some newbie tutorials, it isn't all that hard. Made a quick example for you of how it possibly should look though. Just made the eyes black so you can see that it's a separate object.

First image is with smooth preview on (press 3)

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# 5 23-01-2013 , 12:17 AM
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Do i select both edges inner and outer?

# 6 23-01-2013 , 12:18 AM
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Oh i got it... but when I do it, it makes part of the texture a little darker..

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