Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 07-02-2013 , 04:08 AM
choo's Avatar
Registered User
Join Date: Jan 2011
Posts: 116

mia x + misss fast

Hello,

i am trying to add some 'skin element' to my mia material with misss fast shader. But after i plugged the fast shader into the additonal color of mia, it crashed when i hit render..

Some kind of bug? how do i fix that?

# 2 07-02-2013 , 08:57 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I dont think you can plug misss shader into a mia shader...............dave




Avatar Challenge Winner 2010
# 3 07-02-2013 , 02:25 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What is the mia doing that the misss can't do?

# 4 07-02-2013 , 08:04 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
What fast sss shader type are you using? What attributes did you connect?


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 08-02-2013 , 04:11 AM
choo's Avatar
Registered User
Join Date: Jan 2011
Posts: 116

# 6 09-02-2013 , 01:29 PM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
The mia shader allows for accurate BRDF. You need to plug the sss shader into the additional color slot of the mia shader. Just keep in mind the whole idea of scale and how the scatter is tied to it. The reason the color is "blown out" is because the mia shader needs to have its diffuse set to 0 otherwise it is doubling. The sss also works much better in a linear setting. Hope that helps....

Attached Thumbnails

Last edited by Chavfister; 09-02-2013 at 04:07 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads