Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-03-2013 , 12:48 PM
Join Date: May 2011
Posts: 38

Mental Ray Camera Render

Hey SimplyMaya.

What do I need to do for my camera to render like my "perspective view" does!? When i create a camera, and render through that, the image is all burned out!

Thx in advance!


Attached Thumbnails
# 2 12-03-2013 , 12:50 PM
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What kind of lights do you have in your scene?

# 3 12-03-2013 , 12:51 PM
Join Date: May 2011
Posts: 38
mr Physical sun & sky

# 4 12-03-2013 , 03:35 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The default Persp camera has the connections to the sky and exposure node, the new camera doesn't. Expand the mental ray section of the new camera attibutes shape tab, pop open hypershade and drag and drop the sky onto the environment channel and the exposure simple onto the lens channel.

I could've sworn there was an update camera connections button in the camera attributes but I'm not sure if that'll be there on the new camera and. I'm kinda stuck on an iPad at the moment.

- Genny
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 12-03-2013 , 04:36 PM
Join Date: May 2011
Posts: 38
Thank you!!! Working perfect now! user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads