Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-01-2014 , 02:03 AM
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Maya scripts you could not live without?

Though i'd kick this of to see what scripts / plugins everyone uses on a regular basis, I'll start the ball rolling with a couple i use all the time

Texture manager great script for organizing your textures will even convert to .map or other formats.
https://www.creativecrash.com/maya/sc...texturemanager

Another one i use all the time is spPaint3d
spPaint3d is a raycast based object placement tool.
Unlike geometryPaint, it doesn't use any UVs or a spacial grid to control the position of the placement of newly created objects.
https://www.creativecrash.com/maya/script/sppaint3d


So what do you use?
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# 2 25-01-2014 , 02:46 AM
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Imagination is more important than knowledge.
# 3 25-01-2014 , 06:01 AM
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Haven't worked in maya for a year now. user added image

...But I used that rename script too! (I think it was the same one).

# 4 06-02-2014 , 12:37 AM
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A Beautifull LatticeTool



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all are welcome at www.ieoie.nl
# 5 06-02-2014 , 07:57 AM
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Gen put me onto spPaint a while back for water droplet placement user added image


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 06-02-2014 , 06:29 PM
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# 7 15-03-2014 , 07:07 PM
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Handy Scripts!

Figured I'd share some of the stuff I've written.

PMM Linear Lighting Buddy
Automates shader correction and some light and camera creation, along with some texture sharpening and renaming.

genProxyPlop
Automates the creation of generation mip_binaryProxy objects

Modified Send Job to Backburner
Added some features to the Backburner job window. More features on the way!

gen_unfilteredTextures
For the Minecrafters who are annoyed at Maya resetting the unfiltered display of realtime textures.


------------------------------------------
Stuff that's not mine
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spPaint3D
Awesome at scattering objects around the scene as it allows you to paint objects or a sequence of objects onto other surfaces


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Last edited by NextDesign; 15-03-2014 at 08:31 PM. Reason: Moved to existing thread
# 8 16-03-2014 , 03:14 AM
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RoadKill;
Ninja_Dojo;
MaterialList;
TextureManager;
Red9;
CGMToolbox;
RiggingToolbox;
MatchPosTransform;
MatchVertexTransform;
sIBL;
LightersFriend.

I don't remember which ones I wrote or paid for so I will just give this list. Every time I open maya I use scripts. Would not be as efficient without them. I also write and take from other scripts to make my own windows and workflows. It saves clicking and streamlines work. Everyone should learn Mel or Python. Even just basic syntax knowledge allows you to do 10x more.


Last edited by CollinBishop; 16-03-2014 at 05:24 AM.
# 9 16-03-2014 , 12:03 PM
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To be honest - I never use them. I make do with what comes with. I have used the bonus tools, and other renders over the years but thats it.

But its always good to share - nice thread.


# 10 16-03-2014 , 05:58 PM
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I like how spPaint3D just keeps popping up lol


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