Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-03-2014 , 01:32 AM
Registered User
Join Date: Jul 2012
Posts: 5

Sampler Info.

Hello!.
Im trying to make a Rim Light Shader like this video: Fresnel Reflections and Rim Light Shader - YouTube
But i have problems with the Sampler Info.
My sampler info is always empty on my Connection Editor and i dont see any uv Coord on the ramp.
Im using Maya 2013 SP2 x64.

Someone can help me with this?

# 2 06-03-2014 , 02:08 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
In the connection editor, there should be a pull-down menu for show hidden, or something like that.


Imagination is more important than knowledge.
# 3 06-03-2014 , 03:19 AM
Registered User
Join Date: Jul 2012
Posts: 5
Thanks for the quick answer, the problem was...
i dont know why, the "show non-keyable" option was off.

so, other question... I can add that light effect to a texture like this?
https://i592.photobucket.com/albums/t...5/mar_body.jpg

I want to get a light effect on my characters like Mario Galaxy:
https://www.dan-dare.org/Dan%20Mario/...lpaper1024.jpg
------------------------------------------------------------------------------------------------
Edit: Forget the question. i finally find the option:
https://i592.photobucket.com/albums/t...laxyEffect.jpg

thanks.


Last edited by Vent; 06-03-2014 at 03:50 AM.
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