Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-03-2014 , 01:32 AM
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Join Date: Jul 2012
Posts: 5

Sampler Info.

Hello!.
Im trying to make a Rim Light Shader like this video: Fresnel Reflections and Rim Light Shader - YouTube
But i have problems with the Sampler Info.
My sampler info is always empty on my Connection Editor and i dont see any uv Coord on the ramp.
Im using Maya 2013 SP2 x64.

Someone can help me with this?

# 2 06-03-2014 , 02:08 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
In the connection editor, there should be a pull-down menu for show hidden, or something like that.


Imagination is more important than knowledge.
# 3 06-03-2014 , 03:19 AM
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Join Date: Jul 2012
Posts: 5
Thanks for the quick answer, the problem was...
i dont know why, the "show non-keyable" option was off.

so, other question... I can add that light effect to a texture like this?
https://i592.photobucket.com/albums/t...5/mar_body.jpg

I want to get a light effect on my characters like Mario Galaxy:
https://www.dan-dare.org/Dan%20Mario/...lpaper1024.jpg
------------------------------------------------------------------------------------------------
Edit: Forget the question. i finally find the option:
https://i592.photobucket.com/albums/t...laxyEffect.jpg

thanks.


Last edited by Vent; 06-03-2014 at 03:50 AM.
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