This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hello!.
Im trying to make a Rim Light Shader like this video: Fresnel Reflections and Rim Light Shader - YouTube
But i have problems with the Sampler Info.
My sampler info is always empty on my Connection Editor and i dont see any uv Coord on the ramp.
Im using Maya 2013 SP2 x64.
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