Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-05-2014 , 07:40 PM
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Join Date: Dec 2013
Posts: 22

Subdividing a poly

A basic thing I cannot really get hold of:

I create (e.g.) a cube(poly). I want it to be higher, instead of using the appropriate box in the cube's attributes I pull its top face up. When I then want to change its subdivision via attribute editor box it messes the cube up - why is that.

I learned that in such cases I should try the "delete history" - but that also gets rid of the box to edit the cube's properties like subdivs etc. Given that (an object with its history deleted) - is there a way to subdivide it via input of a number like in the attribute editor? I know of "insert edge loop - multiple edge loops", but that is not the same.

# 2 12-05-2014 , 07:55 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
There is the "Add divisions" under edit mesh................dave




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