Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-06-2014 , 01:38 PM
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Join Date: Jan 2014
Posts: 8

rendering without shades nor lightning

Hi everyone,

I have a very trivial question:

Is it possible to render an image (png, 160x125, Gray scale) of a colored object
without adding any shades effect from shaders and anti-aliasing filters ?

user added image

As you can see, there are 12 different colors on my image.
I use a python script to animate this hand.
As an output, I need a series of .png images with the exact same 12 colors.

So far, I have been changing my shaders and turning down to 1 the anti-aliasing filter
but my output images are of very poor quality and still have various shades or each colors.

Thanks for you help !

# 2 04-06-2014 , 04:13 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yep, just use a surface shader.

# 3 04-06-2014 , 05:10 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Even better, use a standard lambert, set the color to black, and set the incandescence to the color you want. Surface shaders can be a bit flaky.


Imagination is more important than knowledge.
# 4 04-06-2014 , 05:39 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
How so? I've never experienced a problem with a surface shader; just wondering what kinds of issues come up.

# 5 04-06-2014 , 07:56 PM
NextDesign's Avatar
Technical Director
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Posts: 2,988
A while ago it caused major slow downs in the viewport, depending on your video card. Ever since I've stayed away from it.

In regards to the question, why are you rendering a colored object in grayscale? Anyways, make sure that your renderer's filtering setting is turned off, as this will add anti-aliasing. Eg for Maya Software, make sure that multi-pixel filtering is turned off.


Imagination is more important than knowledge.

Last edited by NextDesign; 04-06-2014 at 07:59 PM.
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