Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-11-2014 , 01:27 PM
Registered User
Join Date: Nov 2014
Posts: 2

Exporting UV data from Maya


I am migrating development from Lightwave 9.6 to Maya 2014. This requires I port a file exporter plugin designed for lightwave to support Maya. For the most part this has gone well, I am able to export meshes, textures etc.

I am having problems matching UV data. Take a cube as an example:

user added image


user added image

Lightwave has clockwise vertex winding, maya is counter clockwise. Also notice the co-ordinate axis x component is inverted.

Can anybody tell me if there is anything fundamentally wrong in the way Maya is setup to support uv mapping correctly.

Thanks for any help and advice you can provide.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads