Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-11-2014 , 01:27 PM
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Join Date: Nov 2014
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Exporting UV data from Maya

Hi,

I am migrating development from Lightwave 9.6 to Maya 2014. This requires I port a file exporter plugin designed for lightwave to support Maya. For the most part this has gone well, I am able to export meshes, textures etc.

I am having problems matching UV data. Take a cube as an example:

user added image

------------

user added image


Lightwave has clockwise vertex winding, maya is counter clockwise. Also notice the co-ordinate axis x component is inverted.

Can anybody tell me if there is anything fundamentally wrong in the way Maya is setup to support uv mapping correctly.

Thanks for any help and advice you can provide.

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