Exporting UV data from Maya
I am migrating development from Lightwave 9.6 to Maya 2014. This requires I port a file exporter plugin designed for lightwave to support Maya. For the most part this has gone well, I am able to export meshes, textures etc.
I am having problems matching UV data. Take a cube as an example:
Lightwave has clockwise vertex winding, maya is counter clockwise. Also notice the co-ordinate axis x component is inverted.
Can anybody tell me if there is anything fundamentally wrong in the way Maya is setup to support uv mapping correctly.
Thanks for any help and advice you can provide.