Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-03-2015 , 01:51 AM
Registered User
Join Date: Dec 2014
Location: Los Angeles
Posts: 6

rigging controls--use constraint vs. use connection editor?

Have watched some rigging tutorials where a simple FK control (e.g. joint1_CTRL which is a NURBS circle or whatever) for a joint is implemented by placing the control over the joint and then using connection editor to create relationship between control and joint rotation axis. ( joint1.rotateX = joint1_CTRL.rotateX ...rotateY... etc... ). Was wondering if it would also be OK, and perhaps simpler, rather than using connection editor expression, to just create a parent constraint (or perhaps orient constraint) between joint and control?? (is there a difference between connection through editor and using constraint???) This would be for FK controls and even some IK controls? Does this violate any rules?

Thanks in advance!

Last edited by richparker; 11-03-2015 at 03:48 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads