Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-05-2015 , 09:03 AM
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Need help- mesh appears deformed (beginner)

I'm modelling a blade in Maya and encountered the following problem. Part of my mesh appears deformed as can be seen in the second screenshot. The model has UV mapping and the vertices are merged after combining the original and duplicated backside. How can I fix the problem?

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# 2 04-05-2015 , 08:29 PM
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Check the normals. Could be that some are reversed.


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# 3 05-05-2015 , 07:28 AM
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Could be some laminate faces in there, did you delete shared faces when you merged.............dave




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# 4 05-05-2015 , 08:22 AM
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It wasn't the normals but I fixed it- some vertices had to be connected.

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