Hi everyone,\r\nI was wondering if the checkered file on the model is appearing correct?\r\n\r\n\r\nNothing seems stretched from what I can see (hopefully), however, when importing the mesh into Zbrush and applying an alpha to it, the texture stretches around the edges. \r\n\r\nI don't know what the problem is. I've added extra edge loops and still get the same results. What can I be doing wrong? I apologize for the noob question but I'm new to UV mapping.