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# 1 08-06-2016 , 09:15 AM
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Problem with AO baking

Hi Everyone,

I did a quick AO render and for some reason, different mesh objects are rendering with a problem as shown in the image below. I'm not sure why it is doing this on these 2 objects only. Does anyone know how to fix this? Everything has UV textures, correct facing normals, and I've deleted history so I'm a little stumped.

Thanks for any help.

https://s33.postimg.org/j3y1yuqcv/AOProblem.png

Emms.


Emms
# 2 08-06-2016 , 07:26 PM
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Are the normals smoothed?


Imagination is more important than knowledge.
# 3 08-06-2016 , 10:03 PM
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Are the normals smoothed?

Yes I've smoothed the normals too user added image


Emms
# 4 09-06-2016 , 10:12 PM
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So it did have something to do with the normals, they were the right way, but weren't rendering as if they were. So I had to go back to older versions of the file and redo those objects. So somewhere along the line they must have gotten corrupted.


Emms
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