Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
should I change to the normal comp - i don't want to pee anyone off - this is the first big project like this I have tried(apart from a dabble in the medieval comp) - and I really had no idea how it was going to turn out.
GRRRRR... robot duel along the normal folk.. heheheh. Well, now that your model is in normal.... all i can say is... GO BACK TO NOOBIE.
LOL, j/k man.. this definately should be a normal entry... great job so far .
BTW, usually i take the time to make my models out of as few pieces as i can.. but lately i ahve realised that you have a lot more flexibilty if the model is more than 1 piece . But yes, i dont think it would rig properly with tons of pieces.. but then again i could be wrong . Actally, if you combine the pieces.. you should be fine. You planning on texturing him?
"I should call you sugar maple tree cause i'd totally tap that" haha
looks really nice and is definatley of a high enough standard to be in the Normal comp.
As far as texturing or rigging first you should always animate on an untextured low poly low res etc. version of your model. This is cause if you have some nice high res textures on there and it's all smooth etc then it will take longer to animate and will strain the computer more >> which means computer is more likely to crash. So I would rig it now before you texture it.
after looking at my pictures of the plastic model I realised that the lower leg was too long, I have changed it - but cannot make up my mind which looks better - any opinions??
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