Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-01-2017 , 09:16 PM
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Join Date: Jan 2017
Posts: 3

XGen and Mental Ray


my name is Norbert and after a long break i have re-signed myself to this website!

I have a problem with the Rendering of my fur test with Xgen, especially when it comes up to raytracing shadows: At the quality settings of mental ray each option results in different strange render results. I uploaded a photo where you can see what i am talking of. In case of the "Legacy Rasterizer Mode" the Shadow of my character is placed correctly but there appear some kind of square boxes at the fur. In case of the "Unified sampling" the placement of the shadow caused by my character stops at the mesh (and is not covering the rest of the fur too). The "legacy sampling method" results in a ugly render of the fur.
I am new at Xgen and not familiar with mental ray (always used Software) so it might be that i overlooked something very simple or basic. But my research for "strange squares Xgen mental ray" on Google did not delivered the desired answer to me so i decided consulting the Simply Maya community.

So does anyone knows how i can get rid of these things?

Thanks in advance for any Post :-) !



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# 2 28-01-2018 , 01:44 PM
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Join Date: Jan 2017
Posts: 3

does someone have any Idea?

What would you think could be more likely:
-Could it happen because of my old PC hardware (the components are from 2008)?
- Or is it a Mental Ray setting isue?
- I also thought myself weather there are some settings in the attributes of Xgen that may help?

Thank you and greetings,

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