Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-05-2018 , 04:51 PM
mythandra's Avatar
Join Date: Feb 2015
Posts: 154

Problems with unfold and optimise in Maya 2018

Good evening all

I have an issue when trying to UV and object in Maya 2018. I select the object in question, perform the cuts no issues then unfold and optimize. the issue is that the checker isnt all squares, I have having to perform multiple moves on single, edge etc just to get the Checkers square.

I have attached 2 images of what i am having issues with, this is a tank body, perform the cuts, select shell and then unfold and then optimize, SCREEN2 is the result of that

Anyone have any suggestion please?

Many thanks


Attached Images
File Type: jpg SCREEN1.JPG (584.2 KB, 68 views) File Type: jpg SCREEN2.JPG (192.7 KB, 28 views)

Custom built W10 Pro 64 bit, Hazwell Intel 5820, Asus X99 MOBO, 32 GB DDR4 Ram, EVGA nVidia GTX1080 Founders Edition, 512GB SSD Primary HDD, 16TB Storage, 27" Samsung 4k Display. Wacom 27QHD, Oculus Rift CV1
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off